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Our Lady of Mercy Primary School

Technologies

In an increasingly technological and complex world, it is important to develop knowledge and skills to analyse and creatively respond to design and/or digital challenges. Technologies enrich and impact on the lives of people and societies globally. Society needs enterprising students who can make discerning decisions about the development and use of technologies, develop solutions to complex challenges and contribute to sustainable patterns of living. Technologies can play an important role in transforming, restoring and sustaining societies and natural, managed and constructed environments.

 

The Technologies Curriculum describes two distinct but related subjects:

  1. Design and Technologies, in which students use design thinking and technologies to generate and produce solutions for authentic needs and opportunities
  2. Digital Technologies, in which students use computational thinking and information systems to define, design and implement solutions.

 

Here at Our Lady of Mercy we strive to integrate both digital technologies and design and technology into all aspects of classroom learning. In Kindergarten through to Year Two classes have access to an iPad in pairs. In Years Three to Six students have access to a one-to-one iPad program that is used throughout all learning areas. At Our Lady of Mercy we also have our 21st Learning Hub which allows for flexible work and stores the different robotics and digital technology equipment that we have. Staff are continuously working to ensure that they are upskilling themselves to utilise technology and pass this knowledge onto students.

 

Design and Technologies

Within the strand of design and technology students learn the knowledge, understandings and skills involved in the design, development and use of technologies. As well as how technologies are influenced by, and can play a role in, enriching and transforming societies and our natural, managed and constructed environments. In design and Technology students are actively engaged in creating quality designed solutions for identified needs and opportunities across a range of technologies contexts. Students consider the economic, environmental and social impacts of technological change and how the choice and use of technologies contributes to a sustainable future. Decision-making processes are informed by ethical, legal, aesthetic and functional factors. Through Design and Technologies students manage projects, independently and collaboratively, from conception to realisation. They apply design and systems thinking and design processes to investigate ideas, generate and refine ideas, plan, produce and evaluate designed solutions. They develop their ability to generate innovative designed products, services and environments.

 

Digital Technologies

Digital systems are everywhere, mobile and desktop devices and networks are transforming learning, recreational activities, home life and work. Digital systems support new ways of collaborating and communicating, and require new skills such as computational and systems thinking. Technologies are an essential problem-solving toolset in our knowledge-based society.

Within digital technologies students are empowered to shape change by influencing how contemporary and emerging information systems and practices are applied to meet current and future needs. A deep knowledge and understanding of information systems enables students to be creative and discerning decision-makers when they select, use and manage data, information, processes and digital systems to meet needs and shape preferred futures. Digital Technologies provides students with practical opportunities to use design thinking and to be innovative developers of digital solutions and knowledge. Digital Technologies enables students to become innovative creators of digital solutions, effective users of digital systems and critical consumers of information conveyed by digital systems.

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